
The Little King’s Story is an original title designed and developed by some of the most respected names in the gaming industry. Featuring the efforts of Yasuhiro Wada (Creator of Harvest Moon), Hideo Minaba (Art Director of Final Fantasy XII), and Youichi Kawaguchi (Main Programmer of Dragon Quest VIII), Little King’s Story combines life-simulation, RTS, and adventure elements along with an enchanting storyline to offer a unique gaming experience.
Story
Once upon a time there was a young boy named Corobo who was a shy, withdrawn boy with few friends. One day while wandering the forest near his village he came across a crown infused with a mysterious power; the power to charm any person and make them follow any order. No sooner has Corobo placed the crown upon his head than an adventurer, the bull-knight Howzer, appears. Howzer informs Corobo that he is now the king of his town and that it is his responsibility to become the best king ever. With that Corobo returns to his village and with the assistance of Howzer and two other newly discovered royal advisors, begins his efforts to turn his sleepy little hamlet into the best kingdom ever.

Gameplay
A blend of Role-Playing Game, simulation and light RTS gameplay, the action in Little King’s Story is all about improving your skill level and those of your followers as a means of gaining wealth and territory, which will in turn benefit the overall health of your subjects and your status as king. As players enter their humble town after finding their crown, they are assisted by their advisors, especially Howzer, in taking on missions in the immediate area of town. With the success of each, as well as activities like farming and natural resources development, they will gain wealth in the form of in-game currency called ‘Bol.’ Once an essential infrastructure has been established in town a suggestion box is set up through which in-game characters can make quest suggestions to supplement those of your advisors. During quests players in the role of young King Corobo can control multiple subjects of his kingdom who follow and serve based on your kingly status. These subjects have different professions which come in handy in specific as well as general quest scenarios and should be chosen wisely. Additional training facilities can be constructed to retrain existing subjects as well as those that are added to your kingdom as it prospers and eventually needs to expand into surrounding territories.

The world of the Little King’s Story is expansive and set on many levels. Although each level contains multiple possible boss battles, progression through the game levels always requires the defeat of a substantial boss. Battles become more intense as you set out to conquer the lands that surround your kingdom, although these are never too overbearing due to the game’s easy to alter difficulty settings. As these campaigns against neighboring kingdoms proceed you are kept aware of the health and happiness of your subjects at home and that of your troops via an information bar at the top left, as well as a ticker scrolling across the screen. Balance their needs with the needs of an expanding kingdom and you may indeed become the best king ever.

Features
- ♦ Built for Wii from the ground up.
- ♦ Accessible Controls—Give commands and control your townspeople to a wide variety of tasks with ease.
- ♦ People Power—Have your townspeople dig for treasures, build new buildings, and break obstacles to access new areas all in the name of bettering your kingdom.
- ♦ Distinct and Lively Villagers—Each NPC (Non-Playable Character) in your village is unique with individual likes, dislikes, and evolving memory based on daily experiences.
- ♦ Multiple Sub-quests—Any good king puts the welfare of his subjects before himself, so help your villagers by accepting some of their requests and unite the surrounding rival kingdoms under your flag to become the best king of the world.
First Boss : LITTLE KING’s STORY
Release Date : Sun, 21 Jun 2009



















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Thanks guy.